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Scavengers gameplay
Scavengers gameplay










scavengers gameplay

With their guidance and over the course of a few games I found that Rin slots right into an approach the duo call “multiplicative gameplay”, a design choice wherein explorers should bring some sort of synergy to their squad. I didn’t have too much experience with Scavengers, I relied on my two teammates – TJ and Mary, both developers at Midwinter who we need to shout out for saving my would-be carcass – to steer our chances at victory in the right direction. Across my time with the preview, we managed to use the tool to both escape and close in on players, depending on how brave we were feeling.Īdmittedly, my bravery often took a backseat to my desire to win. Despite my own shortcomings, Rin’s smokescreen feels like a really powerful utility tool for repositioning in a fight and forcing enemies to make mistakes. I’d say the results speak for themselves, but they didn’t – I really suck at Scavengers. Once I had the finer details of smoke screening down, I found much better success in outsmarting players.

scavengers gameplay

The massive force behind the smokescreen means that instead of landing neatly amidst the players firing at me, the grenade soars past them, spectacularly useless. Upon lining up and using the ability – appropriately aiming high to ensure it made the distance – I discover that Rin could have been a hell of a pitcher, as she sends it flying forward seemingly forever. From years of completely useless muscle memory, I was expecting her to simply chuck the smokescreen in an arc. Unfortunately, it took me fifteen minutes into my first game as Rin to realise I was playing her completely wrong. That’s perfectly fine though, because Rin’s unique ability – a bright purple smokescreen – is the perfect tool for picking the right distance to engage enemies. While I had zero problems in picking off NPC raiders from a distance, players proved a much more difficult target to potshot from afar. The Shin-48 absolutely shreds through targets at close range and still packed a nasty little punch at mid-range, but there’s some significant recoil control involved with hitting targets from further away. All well and good, but every match I knew the Shin-48 was waiting for me. While I beelined toward creating Rin’s unique gun, there are shield upgrades, consumables, and even vehicles to spend scrap on. To have a good shot at surviving you’re encouraged to attack NPC-inhabited camps to earn scrap, which pays for all sorts. Whilst running around looking for better guns is certainly a major part of Scavengers at first, the early game feels much less like the cornucopia at the start of Hunger Games than others in the genre. Scrap is how Scavengers separates itself from the BR pack. For anyone who hasn’t played Scavengers before, every explorer has their own unique gun that they alone can craft in a match, and this uses up a resource called scrap.

scavengers gameplay

READ MORE: How ‘Scavengers’ is listening to players to become a successĪ lot of this comes down to my time playing Rin, lobbing nanobot smokescreens and running across a frozen wasteland with her signature gun, a craftable Shin-48 that, sincerely, means business.Subsequently, I’m taken completely by surprise when I realise that I’m very much vibing, as the kids say, with Scavengers‘ newest update. Not since my days of terrorizing PUBGhave I really enjoyed a proper battle royale, as – much to my own disappointment – I completely bounced off Fortniteand Warzone.

scavengers gameplay

I’m about halfway through my second Scavengersmatch, previewing Winter’s Fury, when I stop and notice just how much fun I’m having.












Scavengers gameplay